Elden Ring: Tarnished Edition Switch 2 Delay - More Time to Cook or Technical Nightmare?
Elden Ring: Tarnished Edition faces delay due to Switch 2 performance issues, raising concerns about third-party support and next-gen console capabilities.
Just when I thought my Switch 2 launch lineup was looking solid, FromSoftware drops the bomb: Elden Ring: Tarnished Edition is officially delayed into 2026. Talk about a gut punch! This wasn't just another port; it was the headlining third-party act during the Switch 2's big debut Direct, promising the massive base game plus the acclaimed Shadow of the Erdtree DLC, spiffy new Torrent skins, and fresh starting builds. The hype was real, folks. Now? Crickets, and a vague tweet/X post citing "performance adjustments" needed. Color me skeptical β and frankly, a little worried.

Why the Sudden Brake? Performance Woes Take Center Stage
Let's cut to the chase: the whispers I've heard from folks who got hands-on time at recent events weren't exactly glowing. Reports of the overworld performance were... well, let's call it "shockingly bad" for a next-gen console. We're talking serious slowdown, choppy frame rates that make navigating the vast Lands Between feel like wading through molasses. Bandai Namco tried to calm nerves with some carefully curated footage, but it did little to dispel the growing unease. Itβs like showing a picture of a sunny day when everyone knows a hurricane's coming.
This isn't some minor graphical hiccup; it's core to the Elden Ring experience. Players spend hours traversing that overworld, hunting secrets, getting ambushed by crazed Tarnished or giant crabs. If the frame rate tanks every time you round a corner or engage in open-world combat, the game becomes frustrating, maybe even unplayable. A stutter at the wrong moment against Malenia? Instant rage quit material. FromSoftware knows this; their games demand precision. Releasing it in a subpar state would be a cardinal sin in the eyes of the faithful.
Beyond Just One Game: The Switch 2's Third-Party Cred on the Line?
Here's where things get really interesting, and frankly, a bit concerning. Elden Ring runs remarkably well β not flawlessly, but definitely respectably β on the last generation of consoles (PS4/Xbox One). If this significantly more powerful Switch 2 struggles so much that it forces a major delay... Houston, we have a potential problem. π¬
| Platform | Elden Ring Performance (Base Game) | Key Concerns for Switch 2 Tarnished Edition |
|---|---|---|
| PS4 / Xbox One | Stable 30fps (mostly), lower res | Proving Switch 2 can handle it better |
| PS5 / Xbox SX | Up to 60fps, higher res, faster load | Matching visual fidelity & smoothness |
| Switch 2 (Target) | ??? | Open world stability, consistent frame pacing |
This delay isn't just about giving FromSoft more time to cook. It feels like a litmus test for the Switch 2's ability to handle demanding, current-gen AAA third-party titles. If a studio as technically proficient as FromSoftware hits a wall trying to get Elden Ring running smoothly, what does that mean for other big publishers eyeing the platform? Will they see the Switch 2 as a viable target, or too much of a technical headache? The stakes are high for Nintendo. Landing Elden Ring was a coup; releasing it broken would be a PR disaster. This delay is necessary, absolutely, but it casts a long shadow.
So, What Now? Waiting, Wondering, and Wishing...
We're stuck waiting until 2026. Will those extra months be enough? Can FromSoftware truly work magic and tame the Lands Between on Nintendo's new hardware? Or is this a sign of deeper technical limitations that might plague other ambitious ports? π€ Only time will tell. In the meantime, the questions linger:
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Is this purely an optimization challenge, or is the Switch 2 hardware showing unexpected strain?
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Will the final product sacrifice visual quality/resolution significantly to hit a stable frame rate?
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Most crucially: Does this Elden Ring hurdle foreshadow a bumpy road ahead for bringing other AAA third-party giants to the Switch 2?
Right now, all we can do is hope FromSoftware uses this time wisely. The Lands Between on the go is still the dream. But this delay? It's a stark reminder that sometimes, even in gaming, good things don't come to those who wait impatiently. Fingers crossed it's worth the wait and doesn't become a cautionary tale.